01Home screen
Modes, progression, account state, and currencies on one controlled launch surface.
PORTFOLIO / ROBLOX DEVELOPMENT
UI design, Luau scripting, and full feature delivery—from polished screens to the gameplay systems behind them.
Modes, progression, account state, and currencies on one controlled launch surface.
Interface direction and Studio implementation across front-end navigation, multiplayer discovery, and character customization.
01Modes, progression, account state, and currencies on one controlled launch surface.
02Large visual choices with clear player counts and focused descriptions.
03Inventory, appearance, currencies, and character preview around the hero artwork.
TOTAL VISITS CONTRIBUTED TO / LIVE TRACKED
Large-scale Napoleonic combat built around command, formations, and battlefield systems.
A Roblox battlefield experience shaped around the Waterloo setting and replayable combat.
I build the client and server logic behind the interface: gameplay state, command tools, bots, objectives, and systems that remain organized as the project grows.
A networked pool loop with turn authority, cue aiming, shot validation, ball physics, pocket detection, and solids/stripes progress reflected across both clients.
A cannon-driven destructible wall prototype showing triggered firing, impact breakup, physical debris, and a repeatable gameplay test loop.
20-unit companies with formations, objectives, morale, respawning, ranged combat, pathfinding, and officer controls.
VIEW PLAYABLE WORKConfigurable admin tools, capture points, baton controls, spawning, formations, and team-aware HUD behavior.
Gameplay state connected to responsive PC and mobile UI, with organized hierarchy, scripts, and a clean Studio handoff.
These are minimums for focused work, not surprise fixed packages. Final quotes depend on complexity, references, revisions, and deadline. Robux can be discussed separately.
One focused screen or panel, delivered as an organized design with states and notes.
$25+Responsive Roblox Studio build with scaling, hierarchy, and core interactions.
$60+One scoped gameplay or admin system with server-side logic and clean structure.
$90+Interface, scripting, integration, testing, and a complete handoff for one feature.
$175+Small jobs begin after the agreed upfront payment. Larger jobs are split into paid milestones so both sides can approve progress.
GET A QUOTEAgree on the exact feature list, references, and definition of done.
Start with a paid checkpoint that proves the direction early.
Receive working previews and progress updates instead of silence.
Get the organized files, testing notes, and agreed documentation.
No application and no scope worksheet. Open Discord, message @rowboat85, and tell me what you are building—even if the idea is still rough.
Clicking copies @rowboat85 so you can paste it into Discord.