Musket combat system
Aiming, firing, reload and stance states, smoke, and HUD feedback captured in Studio.
Scripting, UI & 3D modeling
Player-facing design and the client/server systems behind it, built as one complete feature.
A cinematic harbour menu with silver controls and a full-sail ship backdrop.
Working systems, recorded in Studio.
3 projectsAiming, firing, reload and stance states, smoke, and HUD feedback captured in Studio.
Counter timing, guard feedback, and close-range combat shown in a live test.
Chat commands, rank and company menus, and loadout selection shown working in Studio.
Send the rough idea and references. I’ll give you a real quote before anything starts.
Final price depends on complexity, states, references, and deadline.
Responsive Studio layout, scaling, hierarchy, and agreed interactions.
Focused client/server work with the scope agreed before I start.
One complete slice, from the screen to the working system behind it.
Small work begins after the agreed upfront payment. Larger work is split into paid checkpoints.
You don’t need a formal brief. Tell me what you’re building, show me the references, and say where you need help.